1024programmer Java A brief analysis of the singleton pattern and simple factory pattern in Java design pattern programming

A brief analysis of the singleton pattern and simple factory pattern in Java design pattern programming

Singleton Pattern
Sometimes it is important to have only one instance of a class. For example, a system should have only one instance of window management.

The singleton pattern is the simplest design pattern: a class is responsible for instantiating itself, ensuring that there is only one instance, and providing an entrance to access this instance.

1. Make sure only one instance is created.
2. Provide access to this instance.

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Use final to ensure that it is created once, and private constructor to ensure that it is not instantiated. The public getInstance method ensures external access. The following is the hungry man mode:

 public class Singleton {
   private static final Singleton instance = new Singleton();
   private Singleton() {}
   public static Singleton getInstance() {
     return instance;


Lazy mode:

 public class SingletonDemo {
     private static volatile SingletonDemo instance = null;
     private SingletonDemo() { }
     public static SingletonDemo getInstance() {
         if (instance == null) {
             synchronized (SingletonDemo .class){
                 if (instance == null) {
                     instance = new SingletonDemo ();
         return instance;


Applicable scenarios and examples
1. Logger class, which prevents a Logger instance from being created every time the log is printed.
2. Control class, generally there is only one control instance in the entire system.

Specific issues and implementation
1. Thread-safe, a robust singleton pattern should be thread-safe.
2. Lazy mode uses a double lock mechanism.
3. Hungry mode uses static variables, which are instantiated when the program is loaded, ensuring that there is only one instance.
4. Abstract factories and factory methods are usually designed in a singleton pattern to ensure that there is only one factory.
5. When using serialization and deserialization, multiple instances will be created. Use the readResolve function to avoid this situation, but it is best not to use serialization.

    public class Singleton implements Serializable {
 // This method is called immediately after an object of this class is deserialized.
 // This method returns the singleton instance.
 protected Object readResolve() {
   return getInstance();


Key Points
1. In multi-threaded programs, pay attention to data synchronization.
2. Use the readResolve method to return an instance when serializing to avoid multiple objects being created.
3. If loaded by multiple class loaders, multiple instances will be created.

Simple factory pattern
The simple factory pattern is the basis and preliminary implementation of abstract factory and factory method.

1. Do not disclose object instantiation details to clients.
2. Create objects through common interfaces.


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The implementation is very simple:
1. When the Client needs a Product, it does not use new to create it. Instead, it provides the Product description to the Factory and lets the Factory provide a new Product.
2. Factory instantiates a Product to the Client.
3. Client uses abstract Product and does not care about the specific implementation of Product.

1. A drawing program for drawing shapes. The shape is the Product interface, and the triangle is the Concrete Product. We can create a factory and then create the corresponding product according to the customer’s description. But when adding new shapes, we need to modify the factory class.

Specific issues and implementation
1. When adding new products, the factory needs to be modified.

 public class ProductFactory{
   public Product createProduct(String ProductID){
     if (id==ID1)
       return new OneProduct();
     if (id==ID2)
       return new AnotherProduct();
     ... // so on for the other Ids
     return null; //if the id doesn't have any of the expected values


Generally, we judge product descriptions through if statements and instantiate different products. When there are new products, we need to add new judgments. This problem can be solved through the abstract factory pattern.

1. Only use the factory pattern when you really need it, otherwise it will only increase the complexity of the program. For example, when multiple objects have similar basic types, you can consider using the simple factory pattern to create objects uniformly.
2. A simple factory has a lot of judgment branch statements, which violates the open-close principle of closing modifications. Therefore, it is wise to use the simple factory mode for some fixed and simple programs, and for some complex programs that require frequent expansion. Program, use abstract factory pattern or factory method pattern.

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author: admin

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