1024programmer Photoshop PS smooth glazed skin effect – effect tutorial

PS smooth glazed skin effect – effect tutorial

Although the renderings are not very practical, they have a strong artistic effect. The general process: First simply grind the skin of the character, clean the skin, then use a chrome filter to make the skin texture, and then beautify the details appropriately in the later stage.

Original image

Final effect


1. Open the material picture and copy the background layer.

This step removes eyebrows and eyelashes. Select the “Clone Stamp Tool” to remove eyebrows and eyelashes. It’s a little more complicated here but you have to be careful not to damage the edge areas. I spent 15 minutes here and take a look at the before and after comparison pictures.

2. Duplicate the layer, select “Filter > Sketch > Ming Huang”, set the details to: 0, set the smoothness to: 10, and then click OK. Set the layer’s blending mode to Multiply and its opacity to 15%.

3. At this time, I found that the face was a little dirty and there were too many details. Then add a layer mask to her and use a soft-angle brush to hide some details under the mouth, chin and other places. Of course, it doesn’t matter what parts are hidden here. Depends on the photo resolution you choose.


4. After completing the above part, the color feels cool. Now let’s make the eyes. Use the “Elliptical Marquee Tool” to draw an eyeball. The color can be any.

5. Add a layer style to the drawn eyeball, and adjust the following options as shown below.


6. To create the pupil, use the Elliptical Marquee Tool to draw the pupil and add black, then use the Pen Tool to draw a white highlight. Then use Gaussian Blur on the highlight and set the Radius to 1 pixel to soften the spot.

7. Create a new layer, use the Ellipse Tool to draw an ellipse on the upper two-thirds of the eyeball, then fill it with white, set the blending mode to “Overlay”, and then set the opacity to about 50%.


8. You need to customize a brush here. Use a small white brush with a soft angle, press F5 to open the brushless editor, set the size jitter in dynamic to 85%, and the spread in scatter to 1000%. Create a new layer and draw small white dots on the eyes, and change the layer’s blending mode. Set to “Overlay”.


9. Use a soft-angled black brush to draw shadows on the upper part of the eyeball.

10. Create a new layer, use the “Elliptical Marquee Tool” to draw an ellipse based on the eyeball, and fill it with black. Choose Filter > Noise > Add Noise, set the Amount to 400%, and then set the layer blending mode to Overlay.

Use the same method to create the left eye to complete the final effect.

Although the renderings are not very practical, they have a strong artistic effect. The general process: First simply grind the skin of the character, clean the skin, then use a chrome filter to make the skin texture, and then beautify the details appropriately in the later stage.

Original image

Final effect


1. Open the material picture and copy the background layer.

This step removes eyebrows and eyelashes. Select the “Clone Stamp Tool” to remove eyebrows and eyelashes. It’s a little more complicated here but you have to be careful not to damage the edge areas. I spent 15 minutes here and take a look at the before and after comparison pictures.

2. Duplicate the layer, select “Filter > Sketch > Ming Huang”, set the details to: 0, set the smoothness to: 10, and then click OK. Set the layer’s blending mode to Multiply and its opacity to 15%.

3. At this time, I found that the face was a little dirty and there were too many details. Then add a layer mask to her and use a soft-angle brush to hide some details under the mouth, chin and other places. Of course, it doesn’t matter what parts are hidden here. Depends on the photo resolution you choose.


4. After completing the above part, the color feels cool. Now let’s make the eyes. Use the “Elliptical Marquee Tool” to draw an eyeball. The color can be any.

5. Add a layer style to the drawn eyeball, and adjust the following options as shown below.


6. To create the pupil, use the Elliptical Marquee Tool to draw the pupil and add black, then use the Pen Tool to draw a white highlight. Then use Gaussian Blur on the highlight and set the Radius to 1 pixel to soften the spot.

7. Create a new layer, use the Ellipse Tool to draw an ellipse on the upper two-thirds of the eyeball, then fill it with white, set the blending mode to “Overlay”, and then set the opacity to about 50%.

8. You need to customize a brush here. Use a small white brush with a soft angle, press F5 to open the brushless editor, set the size jitter in dynamic to 85%, and the spread in scatter to 1000%. Create a new layer and draw small white dots on the eyes, and change the layer’s blending mode. Set to “Overlay”.


9. Use a soft-angled black brush to draw shadows on the upper part of the eyeball.

10. Create a new layer, use the “Elliptical Marquee Tool” to draw an ellipse based on the eyeball, and fill it with black. Choose Filter > Noise > Add Noise, set the Amount to 400%, and then set the layer blending mode to Overlay.

Use the same method to create the left eye to complete the final effect.

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