1024programmer Photoshop Create a super cool coppery skin tone with Photoshop – Portrait Refinement

Create a super cool coppery skin tone with Photoshop – Portrait Refinement

Author: mengchun0103 Source: Siyuan

Note: Many people on the Internet have used traditional methods such as base highlighting and stylized relief effects to create slightly textured posts. There is no need to use external filters here. If there is a conflict in the tutorials, and I want to argue with you on the originality, I will be speechless. Anyway, I will write the tutorial for this original picture, and now it is serving Siyuan, so please support me, post actively, and learn PS well. I have just come over as a newbie, and I understand that it is really hard when I first learn. I haven’t looked for any tutorials, and I haven’t seen any tutorials. As time goes by, the basic skills will come out. It can only be said that relatively speaking, this method will not work in the long run. But there are a few who want to write tutorials. If there is any conflict, please contact us in time. I will admit that you are a pioneer. I have gained nothing by writing it, and I have not lost anything by you. Thank you for your cooperation.

Rendering:

Original image:

1. Open the file, copy one layer, and use your own stamp to take care of the character’s makeup. I think you all know what is healthy.

2. Create a new layer: fill it with 50% gray, add noise and filter—stylization–relief effect, set as follows; (shift+F5, remember to find where the 50% gray is, no Say more, this is the basis), change the layer mode to “Linear Light”, 37%, note (wipe the background in the lower left corner, we do not want to add texture. Duplicate a layer. Change the layer mode to “Color Burn”, set The renderings are as follows:

3. If you feel that the light and dark are uneven, use a shadow/highlight. The settings and renderings are as follows:

4. Create a new “Curves” adjustment layer with the following settings

5. Stamp a layer, apply the image, the settings and effects are as follows:

6. The layer is a bit blurry, so use an automatic color level (ctrl+shift+L), and add a “Photo Filter” adjustment layer. The settings and effects are as follows

7. Use high contrast to retain, the radius is 1, and change the “Layer” blending mode to “Overlay”

8. Stamp the layer, open the channel panel, copy the blue channel one layer (press and hold the blue channel, drag to the new button, remember to copy and do not process it on the original image), press ctrl+L, adjust the levels, The diagram is as follows, select all blue copies, copy, find the blue channel, and paste. The effect is:

9. Create a new “Curves” adjustment layer, the settings and effects are as follows

10. Load the green channel, build a curve, highlight it, and remember to control the degree. If there is not enough red and yellow, you can add both to saturate it. The idea is roughly figured out. I have been thinking about it for a long time, and it is really hard work. Why are these tutorials written in just a few days? It is not parsed from the PSD file I have practiced before.

Remember: Adding texture will inevitably make it rough, so you need to grind it and finally sharpen it. This is for reference only. The effect of this tutorial is:


Author: mengchun0103 Source: Siyuan

Note: Many people on the Internet have used traditional methods such as base highlighting and stylized relief effects to create slightly textured posts. There is no need to use external filters here. If there is a conflict in the tutorials, and I want to argue with you on the originality, I will be speechless. Anyway, I will write the tutorial for this original picture, and now it is serving Siyuan, so please support me, post actively, and learn PS well. I have just come over as a newbie, and I understand that it is really hard when I first learn. I haven’t looked for any tutorials, and I haven’t seen any tutorials. As time goes by, the basic skills will come out. It can only be said that relatively speaking, this method will not work in the long run. But there are a few who want to write tutorials. If there is any conflict, please contact us in time. I will admit that you are a pioneer. I have gained nothing by writing it, and I have not lost anything by you. Thank you for your cooperation.

Rendering:

Original image:

1. Open the file, copy one layer, and use your own stamp to take care of the character’s makeup. I think you all know what is healthy.

2. Create a new layer: fill it with 50% gray, add noise and filter—stylization–relief effect, set as follows; (shift+F5, remember to find where the 50% gray is, no Say more, this is the basis), change the layer mode to “Linear Light”, 37%, note (wipe the background in the lower left corner, we do not want to add texture. Duplicate a layer. Change the layer mode to “Color Burn”, set The renderings are as follows:

3. If you feel that the light and dark are uneven, use a shadow/highlight. The settings and renderings are as follows:

4. Create a new “Curves” adjustment layer with the following settings

5. Stamp a layer, apply the image, the settings and effects are as follows:

6. The layer is a bit blurry, so use an automatic color level (ctrl+shift+L), and add a “Photo Filter” adjustment layer. The settings and effects are as follows

7. Use high contrast to retain, the radius is 1, and change the “Layer” blending mode to “Overlay”

8. Stamp the layer, open the channel panel, copy the blue channel one layer (press and hold the blue channel, drag to the new button, remember to copy and do not process it on the original image), press ctrl+L, adjust the levels, The diagram is as follows, select all blue copies, copy, find the blue channel, and paste. The effect is:

9. Create a new “Curves” adjustment layer, the settings and effects are as follows

10. Load the green channel, build a curve, highlight it, and remember to control the degree. If there is not enough red and yellow, you can add both to saturate it. The idea is roughly figured out. I have been thinking about it for a long time, and it is really hard work. Why are these tutorials written in just a few days? It is not parsed from the PSD file I have practiced before.

Remember: Adding texture will inevitably make it rough, so you need to grind it and finally sharpen it. This is for reference only. The effect of this tutorial is:


<!–Collectio

This article is from the internet and does not represent1024programmerPosition, please indicate the source when reprinting:https://www.1024programmer.com/create-a-super-cool-coppery-skin-tone-with-photoshop-portrait-refinement-3/

author: admin

Previous article
Next article

Leave a Reply

Your email address will not be published. Required fields are marked *

Contact Us

Contact us

181-3619-1160

Online consultation: QQ交谈

E-mail: [email protected]

Working hours: Monday to Friday, 9:00-17:30, holidays off

Follow wechat
Scan wechat and follow us

Scan wechat and follow us

Follow Weibo
Back to top
首页
微信
电话
搜索