Source: Depth Author: Unknown
This tutorial introduces a very special method of making blisters. It is mainly made using masks and selections. The method is very simple and the effect is quite good. When making, pay attention to the order of layers, the calling of mask selections, etc.
Final effect
1. First use the elliptical marquee tool, draw a black circle to get the layer, and click on the eye of layer 1 to hide it. Create a new layer 2, load the selection on layer 1, perform inverse (Ctrl + Shift + I), and fill it with a color (optional). As shown in the picture.
2. Select layer 2 for Gaussian blur (the value can be 9 according to the size of the sphere) as shown in the figure.
3. Load the selection on layer 1 and add a mask on layer 2. As shown in the picture.
4. Cancel the link between the layer and the mask on the layer, click the layer thumbnail, and then use the move tool to move it down. The effect is as shown below.
5. Load the selection of layer 1 again, then create a new layer 3 and fill it with a color (the same as layer 2). Perform a Gaussian blur on it and then move it underneath the sphere, as shown in the picture.
6. Load the selection on layer 1 again, and execute the menu-Layer Mask>Hide Selection command on layer 3 to get the sphere shadow, as shown in the figure.
7. Create a new picture 4, then load the layer 1 selection and fill it with white, as shown in the picture.
8. Perform Gaussian blur on Figure 4, then shrink it and move it below the sphere to create highlights. As shown in the picture.
9. Copy Figure 4, generate a copy of layer 4, shrink it and perform Gaussian blur (the value can be 2 according to the size of the sphere) and move it to the top of the sphere, and then set the blending mode to Overlay. The effect is as shown in the figure.
10. Duplicate the copy of layer 4 twice (gradually shrink it to make it lighter). The transparent glass sphere is made! ! ! 11. After making it, use the Filter>Wave> command and set the parameters as shown in the figure (or use shear). Duplicate a few more spheres to form spheres of different sizes and shapes, and then use hue to adjust the colors.
Source: Depth Author: Unknown
This tutorial introduces a very special method of making blisters. It is mainly made using masks and selections. The method is very simple and the effect is quite good. When making, pay attention to the order of layers, the calling of mask selections, etc.
Final effect
1. First use the elliptical marquee tool, draw a black circle to get the layer, and click on the eye of layer 1 to hide it. Create a new layer 2, load the selection on layer 1, perform inverse (Ctrl + Shift + I), and fill it with a color (optional). As shown in the picture.
2. Select layer 2 for Gaussian blur (the value can be 9 according to the size of the sphere) as shown in the figure.
3. Then load the selection on layer 1 and add a mask on layer 2. As shown in the picture.
4. Cancel the link between the layer and the mask on the layer, click the layer thumbnail, and then use the move tool to move it down. The effect is as shown below.
5. Load the selection of layer 1 again, then create a new layer 3 and fill it with a color (the same as layer 2). Perform a Gaussian blur on it and then move it underneath the sphere, as shown in the picture.
6. Load the selection on layer 1 again, and execute the menu-Layer Mask>Hide Selection command on layer 3 to get the sphere shadow, as shown in the figure.
7. NewFigure 4, then load the layer 1 selection and fill it with white, as shown in the figure.
8. Perform Gaussian blur on Figure 4, then shrink it and move it below the sphere to create highlights. As shown in the picture.
9. Copy Figure 4, generate a copy of layer 4, shrink it and perform Gaussian blur (the value can be 2 according to the size of the sphere) and move it to the top of the sphere, and then set the blending mode to Overlay. The effect is as shown in the figure.
10. Duplicate the copy of layer 4 twice (gradually shrink it to make it lighter). The transparent glass sphere is made! ! ! 11. After making it, use the Filter>Wave> command and set the parameters as shown in the figure (or use shear). Duplicate a few more spheres to form spheres of different sizes and shapes, and then use hue to adjust the colors.
<!–Collectio