1024programmer Photoshop Example of logo production: Metal Phoenix logo – logo tutorial

Example of logo production: Metal Phoenix logo – logo tutorial

1 Create a new layer and use the pen tool to trace the shape of the phoenix.

2Convert this path into a selection and fill it with a darker gray color

3 Create a new layer, load the layer’s selection, fill it with white; then Gaussian blur can be blurred several times, and finally change the mode of this layer to screen

4. Load the selection of layer 1, enter the channel panel, and then press the quick mask key to create a new alpha channel


Click on channel alpha 1, don’t deselect, use Gaussian blur on this channel several times.

Return to the layer panel, load the selection of layer 1, create a new layer, place the new layer on top, fill it with black, cancel the selection, and change the layer mode to Overlay.

Use the lighting effect on this layer. The lighting type is “directional light”. The lighting type should be “directional light”. The environment is set to -100. The texture channel is selected as alpha 1. The other settings should only allow the graphic to have a light side and a dark side. It’s enough to get a three-dimensional effect.

This icon is just for everyone to see, you can adjust it yourself


First use a Gaussian blur on the layer you just used to light, and then adjust it with curves to make the light and dark surfaces more obvious and more suitable for your needs.

Then load the selection of layer 1, create a new layer, fill it with dark gray, put it on the top layer, use Filter>>Sketch>>Chrome Yellow. The parameter details is 6 and the smoothness is 3. After that, change the mode of this layer to “Soft Light”, and then use curve adjustments to adjust the glossy surface and brightness level to what you want.

Finally, select layer 1 and add drop shadow to the layer style. Merging layers is done:)

1 Create a new layer and use the pen tool to trace the shape of the phoenix.

2Convert this path into a selection and fill it with a darker gray color

3 Create a new layer, load the layer’s selection, fill it with white; then Gaussian blur can be blurred several times, and finally change the mode of this layer to screen

4. Load the selection of layer 1, enter the channel panel, and then press the quick mask key to create a new alpha channel

Click on channel alpha 1, don’t deselect, use Gaussian blur on this channel several times.

Return to the layer panel, load the selection of layer 1, create a new layer, place the new layer on top, fill it with black, cancel the selection, and change the layer mode to Overlay.

Use the lighting effect on this layer. The lighting type is “directional light”. The lighting type should be “directional light”. The environment is set to -100. The texture channel is selected as alpha 1. The other settings should only allow the graphic to have light and dark sides. It’s enough to get a three-dimensional effect.

This icon is just for everyone to see, you can adjust it yourself

First use a Gaussian blur on the layer you just used to light, and then adjust it with curves to make the light and dark surfaces more obvious and more suitable for your needs.

Then load the selection of layer 1, create a new layer, fill it with dark gray, put it on the top layer, use Filter>>Sketch>>Chrome Yellow. The parameter details is 6 and the smoothness is 3. After that, change the mode of this layer to “Soft Light”, and then use the curve adjustment to adjust the glossy surface and the degree of brightness to what you want.

Finally, select layer 1 and add drop shadow to the layer style. Merging layers is done:)

<!–Collectio

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