1024programmer Photoshop Photoshop creates a textured metallic skin tone effect on people – portrait refinement

Photoshop creates a textured metallic skin tone effect on people – portrait refinement

Author: mengchun0103 Source: Siyuan Forum

There are many ways to make metallic skin tones, and you can create different textures according to your own needs. This tutorial introduces a relatively simple skin color with dark light texture. Production process: Simply darken the image in the early stage, then extract the highlight part of the character through channels or other selections and apply it to the character’s skin. In this way, the contrast between the character’s skin color will be very sharp and have a metallic texture.

Original image

Final effect

1. Open the original image material, copy the background layer, and execute the menu command, “Image” > “Adjustment” > “Shadow/Highlight”. The parameters are default. The effects and parameters are as follows;


2. Stamp a layer (Ctrl + Alt + Shift + E), go to: Filter>Others>Keep High Contrast, set the layer blending mode to “Overlay”, pay attention to the skin or choose not to sharpen it, which is a bit Yes, so we have to cover the skin part. Effects and parameters:


3. Stamp a layer and execute: Image > Apply Image. The parameters and effects are as follows. In order to darken the entire image and obtain the corresponding skin color.

4. Stamp a layer and execute the menu command, “Image” > “Adjustment” > “Shadow/Highlight”. The parameters and effect diagram are as follows.


5. Apply a layer of stamping and proper grinding to make the light smooth. The effect is as follows.

6. Find the “blue” channel and copy it to get a “blue copy”. Because the background at the head has noise, we don’t need to brighten it, so we have to modify the blue channel copy.

7. Load the bluetong copy and highlight it. The parameters and renderings are as follows.


8. Duplicate the background layer one more layer and bring it to the top of the layer. Add a mask, pay attention to the opacity, and restore the “scarf, coat” color information.

9. Stamp a layer and apply appropriate microdermabrasion, targeting the face. The effect picture is as follows.

10. Open the channel panel and fill the “blue” channel with black. Return to the layers panel, set the opacity to 8% and the mode to normal.

11. I feel that the image is a bit dark. Find the blue channel, copy a layer, adapt to the darkening, and get (hair, face, shoulder highlights). The scarf must be painted black. Load the channel selection and create a “Curves” adjustment layer as shown:

12. Open the channel panel and fill the “blue” channel with black. Go back to the layers panel, add a mask, and create a black and white gradient. Blending mode normal, opacity 100%. This operation makes the hair yellow.

13. Create a “Color Balance” adjustment layer. The parameters and effects are as follows. Only the hair color is required, and the rest is covered.


14. Stamp the layer and take care of the “lips and eyes”. There are too many details to pay attention to. I can only show you how to make a rough skin tone. I have worked very hard to analyze it to this extent. It’s midnight, I hope you understand. The rest depends on your own performance. Finally, remember to watch the directPictures, black and white fields, need to have information. If any part is missing, it may flicker. If it’s not clear, you can sharpen it appropriately. If the light is insufficient, you can deepen, dodge, and process. If you have a strong sense of three-dimensionality, you can use light and shade to express it. People perceive the world by light and dark, and express emotions by color.


Author: mengchun0103 Source: Siyuan Forum

There are many ways to make metallic skin tones, and you can create different textures according to your own needs. This tutorial introduces a relatively simple skin color with dark light texture. Production process: Simply darken the image in the early stage, then extract the highlight part of the character through channels or other selections and apply it to the character’s skin. In this way, the contrast between the character’s skin color will be very sharp and have a metallic texture.

Original image

Final effect

1. Open the original image material, copy the background layer, and execute the menu command, “Image” > “Adjustment” > “Shadow/Highlight”. The parameters are default. The effects and parameters are as follows;


2. Stamp a layer (Ctrl + Alt + Shift + E), go to: Filter>Others>Keep High Contrast, set the layer blending mode to “Overlay”, pay attention to the skin or choose not to sharpen it, which is a bit Yes, so we have to cover the skin part. Effects and parameters:


3. Stamp a layer and execute: Image > Apply Image. The parameters and effects are as follows. In order to darken the entire image and obtain the corresponding skin color.

4. Stamp a layer and execute the menu command, “Image” > “Adjustment” > “Shadow/Highlight”. The parameters and effect diagram are as follows.


5. Apply a layer of stamping and proper grinding to make the light smooth. The effect is as follows.

6. Find the “blue” channel and copy it to get a “blue copy”. Because the background at the head has noise, we don’t need to brighten it, so we have to modify the blue channel copy.

7. Load the bluetong copy and highlight it. The parameters and renderings are as follows.


8. Duplicate the background layer one more layer and bring it to the top of the layer. Add a mask, pay attention to the opacity, and restore the “scarf, coat” color information.

9. Stamp a layer and apply appropriate microdermabrasion, targeting the face. The effect picture is as follows.

10. Open the channel panel and fill the “blue” channel with black. Return to the layers panel, set the opacity to 8% and the mode to normal.

11. I feel that the image is a bit dark. Find the blue channel, copy a layer, adapt to the darkening, and get (hair, face, shoulder highlights). The scarf must be painted black. Load the channel selection and create a “Curves” adjustment layer as shown:

12. Open the channel panel and change “��” channel, fill it with black. Return to the layers panel, add a mask, and create a black and white gradient. The blending mode is normal and the opacity is 100%. This operation is to make the hair yellow.

13. Create a “Color Balance” adjustment layer. The parameters and effects are as follows. Only the hair color is required, and the rest is covered.


14. Stamp the layer and take care of the “lips and eyes”. There are too many details to pay attention to. I can only show you how to make a rough skin tone. I have worked very hard to analyze it to this extent. It’s midnight, I hope you understand. The rest depends on your own performance. Finally, remember to look at the histogram. The black and white field must have information. If it is missing, it may be bright and dark. If it’s not clear, you can sharpen it appropriately. If the light is insufficient, you can deepen, dodge, and process. If you have a strong sense of three-dimensionality, you can use light and shade to express it. People perceive the world by light and dark, and express emotions by color.


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