1024programmer Photoshop Photoshop hand-drawing tutorial: famous car Porsche – hand-drawing tutorial

Photoshop hand-drawing tutorial: famous car Porsche – hand-drawing tutorial

Author: ahwin Source: Enet Silicon Valley Power

Effect

Start Photoshop, create a new file, estimate the size of the screen that can fit the car, and then start sketching. Create a new layer and use a red brush to outline the approximate location and outline of the car in the heart layer. Figure 1. As shown in Figure 2.

The drawing of the sketch does not need to be too detailed, but it should not be too arbitrary, because if the sketch shape is not accurate enough, it will directly bring unnecessary trouble to the subsequent drawing.

Now start coloring, create a new layer below the sketch layer, and use a large brush to spread color over a large area. There is no need to be too detailed at this time, just make a rough idea first. As shown in Figure 3.

Then use the same large brush to simply express the light and dark of the car. In this way, the three-dimensional effect comes out. As shown in Figure 4.

Here I mainly use a hard brush to draw the outlines of car lights, etc., and then use an airbrush with a small hardness to draw the light and shade. At the same time, you can refer to the outline of the car outlined in the sketch to perfect the shape of the front of the car. As shown in Figure 5.


Let’s further draw the front of the car. The front part of the car is more complicated, so it takes a while to draw. Basically, just draw what you see. This is the benefit of copying. If you go further, you can modify it based on copying. As shown in Figure 6.

As for how to express the feeling of transparency in car lights, you can use the blur tool to process the interface between light and dark, so that it looks softer and more realistic. As shown in Figure 7.

Then move from the front of the car to the left and draw the windshield and rearview mirror. The glass must be transparent, otherwise you cannot drive. Therefore, it is necessary to express the transparent texture of the glass as much as possible. In fact, it is very simple to be able to see what is behind it. The rearview mirror must have a three-dimensional effect, and don’t forget that it must be projected on the door. The drawing here mainly uses a hard brush to outline the outline, and then uses an airbrush to draw the relationship between light and dark. As shown in Figure 8.

The main part of the seat is to express the texture of the leather. This part is relatively easy and can be easily done with an airbrush. As shown in Figure 9.

To draw the part behind the seat, you mainly need to observe the reference photos and draw what you see. As shown in Figure 10.

There is also a red car light at the rear of the car. The general method of drawing this light is the same as that of the front light. It is painted with different light and dark strokes. In fact, the car lights are all There is no need to deliberately draw some messy graphics. Just be natural. As shown in Figure 11.


Start drawing the wheel. The wheel should be a perfect circle. We can use the circular selection tool to fill the selection, which will make it much faster to draw. As shown in Figure 12.

To draw the filled circle’s light and shade, you can use the burn and dodge tools, or the gradient tool. As shown in Figure 13.

Then use the brush tool to draw the various hollow parts on the tire. This is a lot of work. Here I use the pen tool to draw a path to create a selection and then fill it in, which is faster. As shown in Figure 14.

Just draw and copy it, just be lazy. As shown in Figure 16.

All that needs to be done now is to adjust the light and dark contrast of the entire car, as well as some details, such as the doors, handlebars, and various seams. If it is a relatively regular line, it is not convenient to draw it with a digital tablet. You can use a pen to outline the path, and then draw it by stroke. The lines drawn in this way are very smooth, which is impossible to do by hand drawing. See Figure 17.

After adjusting the details and improving the background, this Porsche is finished. As shown in Figure 18.

Author: ahwin Source: Enet Silicon Valley Power

Effect

Start Photoshop, create a new file, estimate the size of the screen that can fit the car, and then start sketching. Create a new layer and use a red brush to outline the approximate location and outline of the car in the heart layer. Figure 1. As shown in Figure 2.

The drawing of the sketch does not need to be too detailed, but it should not be too arbitrary, because if the sketch shape is not accurate enough, it will directly bring unnecessary trouble to the subsequent drawing.

Now start coloring, create a new layer below the sketch layer, and use a large brush to spread color over a large area. There is no need to be too detailed at this time, just make a rough idea first. As shown in Figure 3.

Then use the same large brush to simply express the light and dark of the car. In this way, the three-dimensional effect comes out. As shown in Figure 4.

Here I mainly use a hard brush to draw the outlines of car lights, etc., and then use an airbrush with a small hardness to draw the light and shade. At the same time, you can refer to the outline of the car outlined in the sketch to perfect the shape of the front of the car. As shown in Figure 5.

Let’s further draw the front of the car. The front part of the car is more complicated, so it takes a while to draw. Basically, just draw what you see. This is the benefit of copying. If you go further, you can modify it based on copying. As shown in Figure 6.

As for how to express the feeling of transparency in car lights, you can use the blur tool to process the interface between light and dark, so that it looks softer and more realistic. As shown in Figure 7.

Then move from the front of the car to the left and draw the windshield and rearview mirror. The glass must be transparent, otherwise you cannot drive. Therefore, it is necessary to express the transparent texture of the glass as much as possible. In fact, it is very simple to be able to see what is behind it. The rearview mirror must have a three-dimensional effect, and don’t forget that it must be projected on the door. The drawing here mainly uses a hard brush to outline the outline, and then uses an airbrush to draw the relationship between light and dark. As shown in Figure 8.

The main part of the seat is to express the texture of the leather. This part is relatively easy and can be easily done with an airbrush. As shown in Figure 9.

To draw the part behind the seat, you mainly need to observe the reference photos and draw what you see. As shown in Figure 10.

There is also a red car light at the rear of the car. The general method of drawing this light is the same as that of the front light. It is painted with different light and dark strokes. In fact, the car lights are all There is no need to deliberately draw some messy graphics. Just be natural. As shown in Figure 11.

Start drawing the wheel. The wheel should be a perfect circle. We can use the circular selection tool to fill the selection, which will make it much faster to draw. As shown in Figure 12.

To draw the filled circle’s light and shade, you can use the burn and dodge tools, or the gradient tool. As shown in Figure 13.

Then use the brush tool to draw the various hollow parts on the tire. This is a lot of work. Here I use the pen tool to draw a path to create a selection and then fill it in, which is faster. As shown in Figure 14.

Just draw and copy it, just be lazy. As shown in Figure 16.

All that needs to be done now is to adjust the light and dark contrast of the entire car, as well as some details, such as the doors, handlebars, and various seams. If it is a relatively regular line, it is not convenient to draw it with a digital tablet. You can use a pen to outline the path, and then draw it by stroke. The lines drawn in this way are very smooth, which is impossible to do by hand drawing. See Figure 17.

After adjusting the details and improving the background, this Porsche is finished. As shown in Figure 18.

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