1024programmer Photoshop Photoshop Tutorial: Create a dewy skin tone – Portrait Refinement

Photoshop Tutorial: Create a dewy skin tone – Portrait Refinement

Author:mengchun0103 Source:

Tips: This article mainly uses adjustment layers, so the “Image” -> Adjust the following command is not used. Everyone can reprint my tutorials freely. You don’t just have to ask for a tutorial when you see a rendering. There are all kinds of online tutorials. Think about it carefully. I have never thought of writing a tutorial because there are too many people asking. You can only do as you are told, otherwise it will feel like you are putting on airs. Anyway, writing tutorials is tiring. After finishing writing, I have to ask an automatic person to do it several times. I tried it a few times and the effect was about the same.

Let’s take a look at the renderings first:

Rendering 2:

Original image:

1. Open the file and copy one layer to get a copy of the background. Execute the menu command: “Filter”–>→”Others”->”High Contrast Preservation”, the radius is 1, and the layer mode is changed to “Overlay”; this is for sharpening, remember that the radius is 1, It cannot be set too large. Add a layer mask and wipe the noise on the edges of the characters. The areas where the sharpening is excessive are the areas you want to wipe.

2. Create a new layer, press ctrl+alt+shift+E to stamp the layer, and grind the skin for layer 2. The method is not unique, so pay attention to the degree and retain the corresponding details. Specific parameters and software are not provided. (You can use NeatImage, Noiseware professional, Portraiture, or TopazaSharpen plug-in filters). How to install it and how to download it? You can solve it yourself. Anyway, you need to smooth the noise on the skin. Although you don’t have to look like a doll, you can blow it. Broken.

3. Duplicate one layer to get layer copy 2. Execute: Image–>Apply image, the parameters are as follows, and the effect is as follows.

4. Create a new “Solid Color” adjustment layer with a color value of (#3494bc), change the blending mode to: Multiply, execute “Apply Image” on the solid color fill adjustment layer, and execute Apply Image again.

5. Create a new layer, stamp the layer (ctrl+alt+shift+E), get layer 3, turn off (color fill 1 and layer copy), immediately change the blending mode of layer 3 Set it to “Screen Color”, change the opacity to “29%”, press the ALT key and add a layer mask at the same time to get a layer mask with a black layer mask, then use a white brush to wipe out the MT skin (back, Face, arms) The effect is as shown in the picture

6. Create a new “Curves” adjustment layer, the data is as shown:

7. Create a new “Selectable Color “Adjustment Layer” with the following values:

8. Create an “optional color adjustment layer” with the following values:

The tutorial is almost here. Bubbles just need to use “screen color” to fade the black to the bottom.

The Buju I made is roughly like this. If I write it down further, the tutorial will be very long, and I will be at a disadvantage. Provide a general idea. Why do you have to close some layers while you are doing it? It is to pave the way. The overall effect is coming out. If you want to do detailed repairs, you will have to spend some time. There is no need to talk about detailed repairs. Judging from the daily accumulation, I have never written tutorials, so it is difficult to upload, take screenshots and so on.

As for the face, add some highlights to the “eyes” and use the Burn and Dodge tool to increase the three-dimensional effect. Don’t make the whites of the eyes too white because there is a transition between light and dark. Add some blush to the face, mark a selection, feather it, and use �Remove the line and reduce the transparency.

Because I am a beginner, I have also read various tutorials. It is not a bad thing to learn from each other’s strengths and use other people’s things appropriately. If someone says that someone has already used the above method, then I can only say that you are right. Exactly, the key is not to know more, but to know how to use what you already know. It’s just that the competition is not over yet. I have been writing for several days and I want to post it as soon as possible. The game is almost over, so I guess it won’t get in the way. It’s just that similar pictures may appear when reviewing pictures. But everyone’s workmanship is different, and the effects are still subtle.

Get the final rendering:

Rendering 2:

Materials required for rendering 2:


Author:mengchun0103 Source:

Tips: This article mainly uses adjustment layers, so the “Image” -> Adjust the following command is not used. Everyone can reprint my tutorials freely. You don’t just have to ask for a tutorial when you see a rendering. There are all kinds of online tutorials. Think about it carefully. I have never thought of writing a tutorial because there are too many people asking. You can only do as you are told, otherwise it will feel like you are putting on airs. Anyway, writing tutorials is tiring. After finishing writing, I have to ask an automatic person to do it several times. I tried it a few times and the effect was about the same.

Let’s take a look at the renderings first:

Rendering 2:

Original image:

1. Open the file and copy one layer to get a copy of the background. Execute the menu command: “Filter”–>→”Others”->”High Contrast Preservation”, the radius is 1, and the layer mode is changed to “Overlay”; this is for sharpening, remember that the radius is 1, It cannot be set too large. Add a layer mask and wipe the noise on the edges of the characters. The areas where the sharpening is excessive are the areas you want to wipe.

2. Create a new layer, press ctrl+alt+shift+E to stamp the layer, and grind the skin for layer 2. The method is not unique, so pay attention to the degree and retain the corresponding details. Specific parameters and software are not provided. (You can use NeatImage, Noiseware professional, Portraiture, or TopazaSharpen plug-in filters). How to install it and how to download it? You can solve it yourself. Anyway, you need to smooth the noise on the skin. Although you don’t have to look like a doll, you can blow it. Broken.

3. Duplicate one layer to get layer copy 2. Execute: Image–>Apply image, the parameters are as follows, and the effect is as follows.

4. Create a new “Solid Color” adjustment layer with a color value of (#3494bc), change the blending mode to: Multiply, execute “Apply Image” on the solid color fill adjustment layer, and execute Apply Image again.

5. Create a new layer, stamp the layer (ctrl+alt+shift+E), get layer 3, turn off (color fill 1 and layer copy), immediately change the blending mode of layer 3 Set it to “Screen Color”, change the opacity to “29%”, press the ALT key and add a layer mask at the same time to get a layer mask with a black layer mask, then use a white brush to wipe out the MT skin (back, face, hands��)The effect is as shown in the picture

6. Create a new “Curves” adjustment layer, the data is as shown:

7. Create a new “Selectable Color “Adjustment Layer” with the following values:

8. Create an “optional color adjustment layer” with the following values:

The tutorial is almost here. Bubbles just need to use “screen color” to fade the black to the bottom.

The Buju I made is roughly like this. If I write it down further, the tutorial will be very long, and I will be at a disadvantage. Provide a general idea. Why do you have to close some layers while you are doing it? It is to pave the way. The overall effect is coming out. If you want to do detailed repairs, you will have to spend some time. There is no need to talk about detailed repairs. Judging from the daily accumulation, I have never written tutorials, so it is difficult to upload, take screenshots and so on.

As for the face, add some highlights to the “eyes” and use the Burn and Dodge tool to increase the three-dimensional effect. Don’t make the whites of the eyes too white because there is a transition between light and dark. Add some blush to the face, select a selection, feather it, adjust it with curves, and reduce the transparency.

Because I am a beginner, I have also read various tutorials. It is not a bad thing to learn from each other’s strengths and use other people’s things appropriately. If someone says that someone has already used the above method, then I can only say that you are right. Exactly, the key is not to know more, but to know how to use what you already know. It’s just that the competition is not over yet. I have been writing for several days and I want to post it as soon as possible. The game is almost over, so I guess it won’t get in the way. It’s just that similar pictures may appear when reviewing pictures. But everyone’s workmanship is different, and the effects are still subtle.

Get the final rendering:

Rendering 2:

Materials required for rendering 2:


<!–Collectio

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