1024programmer Photoshop Photoshop Tutorial: Use Dermabrasion to Increase Character Texture – Character Color Adjustment

Photoshop Tutorial: Use Dermabrasion to Increase Character Texture – Character Color Adjustment

Author:mengchun0103 Source:

This tutorial mainly performs skin resurfacing on a foreign girl and strengthens the character. The tutorial only provides ideas. You can use it yourself when making it. If you have any questions, you can post and ask. By the way, don’t forget to hand in your homework at the end. .

Rendering:

Original image:

1. Open the original image, copy a layer, and use the “Patch Tool” to repair the spots that affect the skin to make a general repair.

2. Duplicate another layer and create a “Hue Saturation” adjustment layer. The parameters are as follows. Remember to apply the mask. The color of the sheet does not need to be changed, it must be retained. The effect is as follows:

3. Create a “Hue Saturation” adjustment layer with the following parameters. Remember to apply the mask. The character’s skin, hair, and background do not need to be changed, they must be retained. The effect is as follows:

4. Create a “curve” with the following parameters. Remember to apply the mask to change only the skin color and leave other colors unchanged. The effect is as follows:

5. Create a “curve” with the following parameters. Use your own method to slightly smooth the skin, and use the Burn and Dodge tool to highlight the three-dimensionality of the eyes.

6. Duplicate a layer and use the Burn and Dodge tool to highlight the face (bridge of nose, facial highlights), as shown in the picture,

7. Duplicate a layer, retain the high contrast, set the radius to 1, and change the layer blending mode to “Overlay”. The effect is as shown below:

8. Use the Burn and Dodge tool together with the Smudge tool to transition the highlights and process the whites of the eyes. Rendering:

9. Filter—–》Sharpening—→Intelligent sharpening, the parameters are as shown in the figure:, add a layer mask, and when there is noise on the edges of the character, use your own method to reduce the noise. Anyway, it only reduces the noise. Edges (smudge tool, blur tool…) are all available. :

10. Stamp the layer and perform two calculation operations, [calculation]: gray, gray, multiply to get alpha1, then calculate: alpha1, multiply alpha1 to get alpha2, alpha2 is the highlight selection. The channel diagram is:

11. Load the selection and execute the “Curves” adjustment layer with the parameters

Final renderings:

At this point, the tutorial has come to an end. If you are not satisfied with this tutorial, you can fine-tune it yourself. This post is for communication. Posting a tutorial will not get me anything. I am willing to write tutorials for enthusiasts. Not everyone likes to write tutorials, some people make a living from it, and the technology is generally not shared with others. I am a novice, so I just write.


Author:mengchun0103   Source:

This tutorial mainly performs skin resurfacing on a foreign girl and strengthens the character. The tutorial only provides ideas. You can use it yourself when making it. If you have any questions, you can post and ask. By the way, don’t forget to hand in your homework at the end. .

Rendering:

Original image:

1. Open the original image, copy a layer, and use the “Patch Tool” to repair the spots that affect the skin to make a general repair.

2. Duplicate another layer and create a “Hue Saturation” adjustment layer. The parameters are as follows. Remember to apply the mask. The color of the sheet does not need to be changed, it must be retained. The effect is as follows:

3. Create a “Hue Saturation” adjustment layer with the following parameters. Remember to apply the mask. The character’s skin, hair, and background do not need to be changed, they must be retained. The effect is as follows:

4. Create a “curve” with the following parameters. Remember to apply the mask to change only the skin color and leave other colors unchanged. The effect is as follows:

5. Create a “curve” with the following parameters. Use your own method to slightly smooth the skin, and use the Burn and Dodge tool to highlight the three-dimensionality of the eyes.

6. Duplicate a layer and use the Burn and Dodge tool to highlight the face (bridge of nose, facial highlights), as shown in the picture,

7. Duplicate a layer, retain the high contrast, set the radius to 1, and change the layer blending mode to “Overlay”. The effect is as shown below:

8. Use the Burn and Dodge tool together with the Smudge tool to transition the highlights and process the whites of the eyes. Rendering:

9. Filter—–》Sharpening—→Intelligent sharpening, the parameters are as shown in the figure:, add a layer mask, and when there is noise on the edges of the character, use your own method to reduce the noise. Anyway, it only reduces the noise. Edges (smudge tool, blur tool…) are all available. :

10. Stamp the layer and perform two calculation operations, [calculation]: gray, gray, multiply to get alpha1, then calculate: alpha1, multiply alpha1 to get alpha2, alpha2 is the highlight selection. The channel diagram is:

11. Load the selection and execute the “Curves” adjustment layer with the parameters

Final renderings:

At this point, the tutorial has come to an end. If you are not satisfied with this tutorial, you can fine-tune it yourself. This post is for communication. Posting a tutorial will not get me anything. I am willing to write tutorials for enthusiasts. Not everyone likes to write tutorials, some people make a living from it, and the technology is generally not shared with others. I am a novice, so I just write.


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