1024programmer Photoshop PS production of Coke metal streamlined font effect – metal font

PS production of Coke metal streamlined font effect – metal font

1. Open photoshop and create a new document of 600×350 pixels, 72 pixels/inch, RGB mode, white background. In order to achieve a doubly refreshing effect, we added some beverage concepts to the picture. When doing activities under the scorching sun, it is natural to replenish water, and carbonated drinks are a good choice. Among all carbonated drink brands, when it comes to carbonated drinks, Coca-Cola and Pepsi naturally come to mind. I personally prefer the Coca-Cola word logo, but the smooth curves also fit the purpose of our image. So, this time we used part of the Coca-Cola word logo as the basis of the image. Of course, there are many such choices, such as Coca-Cola’s famous curved bottle shape, which is also very beautiful. It would also be nice if you could find another image to use instead of text. The process is pretty much the same with a few minor changes.
Final rendering:

Set the foreground color to black, select the text tool, and open the character palette. Here, I use a font called “CocaCola”. This font is quite special. Type the capital letter C and the familiar CocaCola italic will appear. words. Set the text size according to your canvas, and adjust the vertical scaling and horizontal scaling values ​​if necessary to achieve the text shape we need. (Figure 01a)


Figure 01a

We only need the characters Coca, and the extra characters need to be deleted. However, these letters are inseparable. When the text is in a vector state, it cannot be manipulated in pixels, so we need to rasterize the text image. layer. After rasterizing the text layer and converting the text into pixels, use the eraser tool to erase the excess image. Don’t rush to adjust the text position. In this case, when the image extends outside the canvas, in addition to the visible image in the canvas, it also contains some invisible but existing pixels. You can use the command to increase the canvas size to make them visible. For example in our image, if I increase the canvas width to 700 pixels, then you will see that the rest of the letters have not disappeared (Fig.01b), and if I use the Image > Show All command, you will see all the hidden pixels . These existing pixels will increase the document size in vain and sometimes cause us some trouble. Therefore, clearing these pixels is inevitable. Press Ctrl+A to select all images, and use the Crop command under the Image menu to target the existing selection to crop the image and remove excess pixels. Check again with the show all command. The canvas size has not changed, all excess pixels have been cleared, and the document size has been reduced.


Figure 01b

Next we are going to align the text to the center of the background. Keep all selected, select the Move tool in the toolbox, click the Vertical Alignment and Horizontal Alignment buttons in the tool options, move the text to the center of the canvas, and cancel the selection. (Figure 01c)


Figure 01c

2. Before starting the next step, we retain an original channel as usual. Load the selection of the text layer, create a new channel in the channel panel, name the channel orig, reset the color palette, fill the channel selection with white, and cancel the selection;
Return to the RGB integrated channel, rename layer C to mainobject, and fill the entire layer with white. Next we will create the sea level. First fill the layer with a black and white gradient. For the convenience of modification, we use the gradient overlay layer style: set the gradient blending mode to normal, the opacity to 100%, the gradient to the black and white gradient in the preset type, and the style to linear. The angle is 90 degrees and the zoom is 10% (Fig. 02a). When you are satisfied, create a new layer on top of this layer, and merge the main object layer with the new layer link. The content of the combined main object layer remains unchanged, but the layer style is gone. Use the Levels tool to adjust and set the input levels to 107, 1.00, and 128 so that only black and white remain in the image. Then open the Fill dialog box, fill the layer with 50% gray, and then use the Fade command to remove 50% of the opacity. (Picture 02b)


Figure 02a


Figure 02b

3. Create two new layers, name the top layer lowlight and the lower layer highlight. Reset the color palette, load the selection of channel orig in the lowlight layer, stroke the selection with black, with a width of 1 pixel, and center the position; invert the color palette, select the highlight layer, and stroke the selection with white, with a width of 1 Pixels, centered, deselected. Select the Move tool and move the white stroke image of the highlight layer 1 pixel upward and 1 pixel to the left; move the black stroke image of the lowlight layer 1 pixel downward and to the right. Link these two layers with the main object layer and merge them. (Figure 03a)


Figure 03a

Select the Gaussian Blur filter and set the Radius to 1.0 pixels; then use the Clouds filter.Dye the layer, then use the fade command to set the mode to soft light and the opacity to 100%; load the selection of channel orig, use the expand command to expand the selection by 3 pixels, use the feather command to soften the edge of the selection, and feather the radius 3 pixels, invert the selection and fill the selection with black, and use the Fade command to reduce the opacity to 75%. (Picture 03b)


Figure 03b

,select the Chrome filter from the Sketch filter group, we use it to add detail to the image. Set both Detail and Smoothness to 10, subtract 65% Opacity with Fade, and set Mode to Soft Light so the image isn’t too bland. The next step is to color. Now select the Hue/Saturation command, check Color, and set the Hue to 200, the Saturation to 51, and the Lightness to +8. This is just the base color, we will adjust it later. Now we want to remove the redundant images. Load the selection of channel orig, expand the selection by 3 pixels, invert the selection, delete it, and cancel the selection. (Picture 03c)


Figure 03c

4. Create a new layer above the background layer and name it stroke. We’re going to add edges to the image in this layer. Load the opaque area of ​​the mainobject layer, fill it with black and deselect it. Open the Layer Style dialog box, select Stroke, set the Stroke Size to 3 pixels, the Position to Outside, the Blending Mode to Normal, the Opacity to 100%, and the color to remain black. Then create a new layer, merge it with the stroke layer, and clear the layer style. (Picture 04)


Figure 04

5. Create a new layer on the background layer and name it shadow. Load the opacity selection of the stroke layer, fill it in the shadow layer, and deselect it. Duplicate the shadow layer and rename the duplicate layer above it to glow. In the golw layer, perform a Gaussian blur filter and set the radius to 1.0 pixels. Select the shadow layer, use the displacement filter, set the horizontal and vertical displacement to 8, that is, move 8 pixels to the right and down, turn on the Gaussian blur filter, set the radius to 8.0 pixels, and reduce the layer opacity to 75 %, complete the shadow production. (Picture 05)


Figure 05

6. We also need to add some decoration to the edges of the image to make it more refined. Create a new layer on the mainobject layer, name it lowlight, load the selection of the channel orig, outline it with black, have a width of 1 pixel, and center the position; create a new layer, name it highlight, invert the color palette, and outline it with white Sides, 1 pixel width, centered position, then deselected. Move the white stroke of the highlight layer 1 pixel to the upper left, and the black stroke of the lowlight layer 1 pixel to the lower right. This way we get a vivid three-dimensional edge effect. At this time, you may feel that the color of the image is too dim. We can use color levels to adjust the color of the mainobject layer. Open the Color Levels dialog box and set the input color levels to 14, 1.00, 211, so that the image shows a blue sky and a deep sea. Now, merge all layers except the background layer with the main object layer link. (Picture 06)


Figure 06

The main part of the image is finished. Next let’s create a beach background.
7. Select the background layer. In order not to obstruct the line of sight, temporarily close the main object layer, open the fill dialog box, and fill the background layer with 50% gray. Apply the Noise filter, add noise to the image, the amount is 20%, evenly distributed, monochrome; use the Hue/Saturation command to color the beach, select the coloring mode, set the hue to 27, the saturation to 25, and the lightness to 0 . Then render the image with the cloud filter and use the Fade command to set the mode of the clouds to Overlay and the opacity to 100%. Then use the Sharpen Edges filter twice in succession to sharpen the image. (Fig. 07a)


Figure 07a

Next we are going to add some small water drops to the image to make it look more refreshing. First, let’s create a selection of water beads. Go to the Channel panel and create a new channel named drops1. This channel is used to make a selection of water drops on the beach. We hope to add texture to the image in the form of particles, but in the black channel, the particle filter cannot be previewed (but the effect still exists), so reset the channel color palette, first fill the channel drops1 with white, and preview the particle filter here Effect. Choose Filter > Texture > Grain, set Strength to 100, Contrast to 42, and Grain Type to Clumpy. A gray image appears in the preview window, which is different from the colored particles appearing in the RGB channels. When you are satisfied with the preview image, write down all the values ​​and click Cancel; fill channel drops1 with black, open the Grain Filter dialog box again, and set the filter effect according to the previous values. You may not see any changes in the image, but don’t worry, open the Levels dialog box and set the input levels to 16, 1.00, 44, and you will see gray patches appear in the image. What we have to do next is to organize these white areas and make them clearconstituency. First perform the first Gaussian blur with a radius of 1.0 pixels; adjust the color level and set the input color level to 70, 1.00, 156 to brighten the gray area; then perform the second Gaussian blur with a radius of 1.0 pixels; change the input color The levels are set to 19, 1.00, and 47 to basically eliminate the gray areas in the image. (Figure 07b)


Figure 07b

Duplicate channel drops1 and name the duplicate channel drops2. We use this channel to further create a selection of water droplets within the text range. Load the selection of channel orig, invert the selection, fill it with black, and cancel the selection. To make the white area in the channel more obvious, you also need to use the Gaussian blur filter and the color level tool; use a Gaussian filter with a radius of 1.0 pixels to blur the channel, then adjust the color level, and set the input color level to 6, 1.00, 48. (Figure 07c)


Figure 07c

8. Return to the RGB channel, create a new layer on the background layer, name it drops1, and fill the layer with white. Load the selection of channel drops1, fill it with black and deselect it. (Or you can select channel drops1, press Ctrl+A to select all channel images, Ctrl+V to copy, return to the drops1 layer, paste, and then use invert to process the layer, the effect is the same.) Next we need to add Three-dimensional effect. Use a Gaussian filter with a radius of 1.0 pixels to slightly blur the image. Open the Embossing filter in the stylized filter group, set the angle to -45 degrees, the height to 2 pixels, and the amount to 150%; load the selection of channel drops1 and set Expand the selection by 2 pixels; feather the selection with a radius of 2 pixels; invert the selection, fill it with black and cancel the selection. Load the selection of channel drops1 again, invert the selection to clear and then deselect. Set the layer’s blending options to Overlay. If you feel that the effect of water drops is not obvious enough, you can copy the drops1 layer, and then merge the drops1 layer and the copies of drops1 downwards into the background layer. (Picture 08)


Figure 08

9. Now let’s create the water drop image in the text area. The method is roughly the same as before. Create a new layer above the main object layer, name it drops, and fill it with white. Load the selection of channel drops2, fill the selection with black and deselect it. Gaussian Blur 1 pixel and apply the Emboss filter with the same settings as before. Load the selection of channel drops2, expand the selection by 1 pixel, feather it by 1 pixel and invert the selection, fill it with black and deselect it. Load the selection of channel drops2 again, invert the selection, delete the excess black image, and cancel the selection. Set the current layer’s blending mode to Overlay and duplicate the layer. Select the mainobject layer, merge the drops layer with its link, and then merge it with the drops copy layer link, so that the layer overlay effect can be maintained while merging the layers. (Picture cool, 09)
Finally, you can also add some decorative elements to the image, such as bright flowers, refreshing lemons, etc., or use a lens flare filter to render the image to highlight the charming style of the summer beach. I won’t give an example here.


Figure 09


Picture cool

Author: Anonymous Source: Pingyang Computer Network

1. Open photoshop and create a new document of 600×350 pixels, 72 pixels/inch, RGB mode, white background. In order to achieve a doubly refreshing effect, we added some beverage concepts to the picture. When doing activities under the scorching sun, it is natural to replenish water, and carbonated drinks are a good choice. Among all carbonated drink brands, when it comes to carbonated drinks, Coca-Cola and Pepsi naturally come to mind. I personally prefer the Coca-Cola word logo, but the smooth curves also fit the purpose of our image. So, this time we used part of the Coca-Cola word logo as the basis of the image. Of course, there are many such choices, such as Coca-Cola’s famous curved bottle shape, which is also very beautiful. It would also be nice if you could find another image to use instead of text. The process is pretty much the same with a few minor changes.
Final rendering:

Set the foreground color to black, select the text tool, and open the character palette. Here, I use a font called “CocaCola”. This font is quite special. Type the capital letter C and the familiar CocaCola italic will appear. words. Set the text size according to your canvas, and adjust the vertical scaling and horizontal scaling values ​​if necessary to achieve the text shape we need. (Figure 01a)


Figure 01a

We only need the characters Coca, and the extra characters need to be deleted. However, these letters are inseparable. When the text is in a vector state, it cannot be manipulated in pixels, so we need to rasterize the text image. layer. After rasterizing the text layer and converting the text into pixels, use the eraser tool to erase the excess image. Don’t rush to adjust the text position first. When this kind of image extends to the paintingIn the case outside the canvas, in addition to the visible image in the canvas, it also contains some invisible but existing pixels. You can use the command to increase the canvas size to make them visible. For example in our image, if I increase the canvas width to 700 pixels, then you will see that the rest of the letters have not disappeared (Fig.01b), and if I use the Image > Show All command, you will see all the hidden pixels . These existing pixels will increase the document size in vain and sometimes cause us some trouble. Therefore, clearing these pixels is inevitable. Press Ctrl+A to select all images, and use the Crop command under the Image menu to target the existing selection to crop the image and remove excess pixels. Check again with the show all command. The canvas size has not changed, all excess pixels have been cleared, and the document size has been reduced.


Figure 01b

Next we are going to align the text to the center of the background. Keep all selected, select the Move tool in the toolbox, click the Vertical Alignment and Horizontal Alignment buttons in the tool options, move the text to the center of the canvas, and cancel the selection. (Figure 01c)


Figure 01c

2. Before starting the next step, we retain an original channel as usual. Load the selection of the text layer, create a new channel in the channel panel, name the channel orig, reset the color palette, fill the channel selection with white, and cancel the selection;
Return to the RGB integrated channel, rename layer C to mainobject, and fill the entire layer with white. Next we will create the sea level. First fill the layer with a black and white gradient. For the convenience of modification, we use the gradient overlay layer style: set the gradient blending mode to normal, the opacity to 100%, the gradient to the black and white gradient in the preset type, and the style to linear. The angle is 90 degrees and the zoom is 10% (Fig. 02a). When you are satisfied, create a new layer on top of this layer, and merge the main object layer with the new layer link. The content of the combined main object layer remains unchanged, but the layer style is gone. Use the Levels tool to adjust and set the input levels to 107, 1.00, and 128 so that only black and white remain in the image. Then open the Fill dialog box, fill the layer with 50% gray, and then use the Fade command to remove 50% of the opacity. (Picture 02b)


Figure 02a


Figure 02b

3. Create two new layers, name the top layer lowlight and the lower layer highlight. Reset the color palette, load the selection of channel orig in the lowlight layer, stroke the selection with black, with a width of 1 pixel, and center the position; invert the color palette, select the highlight layer, and stroke the selection with white, with a width of 1 Pixels, centered, deselected. Select the Move tool and move the white stroke image of the highlight layer 1 pixel upward and 1 pixel to the left; move the black stroke image of the lowlight layer 1 pixel downward and to the right. Link these two layers with the main object layer and merge them. (Figure 03a)


Figure 03a

Select the Gaussian blur filter and set the radius to 1.0 pixels; then use the cloud filter to render the layer, then use the fade command to set the mode to soft light and the opacity to 100%; load the selection of the channel orig and use expand Command to expand the selection by 3 pixels, use the Feather command to soften the edges of the selection, with a feather radius of 3 pixels, invert the selection and fill the selection with black, and use the Fade command to reduce the opacity to 75%. (Picture 03b)


Figure 03b

,select the Chrome filter from the Sketch filter group, we use it to add detail to the image. Set both Detail and Smoothness to 10, subtract 65% Opacity with Fade, and set Mode to Soft Light so the image isn’t too bland. The next step is to color. Now select the Hue/Saturation command, check Color, and set the Hue to 200, the Saturation to 51, and the Lightness to +8. This is just the base color, we will adjust it later. Now we want to remove the redundant images. Load the selection of channel orig, expand the selection by 3 pixels, invert the selection, delete it, and cancel the selection. (Picture 03c)


Figure 03c

4. Create a new layer above the background layer and name it stroke. We’re going to add edges to the image in this layer. Load the opaque area of ​​the mainobject layer, fill it with black and deselect it. Open the Layer Style dialog box, select Stroke, set the Stroke Size to 3 pixels, the Position to Outside, the Blending Mode to Normal, the Opacity to 100%, and the color to remain black. Then create a new layer, merge it with the stroke layer, and clear the layer style. (Picture 04)


Figure 04

5. Create a new layer on the background layer and name it shadow. Load the opacity selection of the stroke layer, fill it in the shadow layer, and deselect it. Duplicate the shadow layer and rename the duplicate layer above it to glow. in golw��, perform a Gaussian blur filter and set the radius to 1.0 pixels. Select the shadow layer, use the displacement filter, set the horizontal and vertical displacement to 8, that is, move 8 pixels to the right and down, turn on the Gaussian blur filter, set the radius to 8.0 pixels, and reduce the layer opacity to 75 %, complete the shadow production. (Picture 05)


Figure 05

6. We also need to add some decoration to the edges of the image to make it more refined. Create a new layer on the mainobject layer, name it lowlight, load the selection of the channel orig, outline it with black, have a width of 1 pixel, and center the position; create a new layer, name it highlight, invert the color palette, and outline it with white Sides, 1 pixel width, centered position, then deselected. Move the white stroke of the highlight layer 1 pixel to the upper left, and the black stroke of the lowlight layer 1 pixel to the lower right. This way we get a vivid three-dimensional edge effect. At this time, you may feel that the color of the image is too dim. We can use color levels to adjust the color of the mainobject layer. Open the Color Levels dialog box and set the input color levels to 14, 1.00, 211, so that the image shows a blue sky and a deep sea. Now, merge all layers except the background layer with the main object layer link. (Picture 06)


Figure 06

The main part of the image is finished. Next let’s create a beach background.
7. Select the background layer. In order not to obstruct the line of sight, temporarily close the main object layer, open the fill dialog box, and fill the background layer with 50% gray. Apply the Noise filter, add noise to the image, the amount is 20%, evenly distributed, monochrome; use the Hue/Saturation command to color the beach, select the coloring mode, set the hue to 27, the saturation to 25, and the lightness to 0 . Then render the image with the cloud filter and use the Fade command to set the mode of the clouds to Overlay and the opacity to 100%. Then use the Sharpen Edges filter twice in succession to sharpen the image. (Figure 07a)


Figure 07a

Next we are going to add some small water drops to the image to make it look more refreshing. First, let’s create a selection of water beads. Go to the Channel panel and create a new channel named drops1. This channel is used to make a selection of water drops on the beach. We hope to add texture to the image in the form of particles, but in the black channel, the particle filter cannot be previewed (but the effect still exists), so reset the channel color palette, first fill the channel drops1 with white, and preview the particle filter here Effect. Choose Filter > Texture > Grain, set Strength to 100, Contrast to 42, and Grain Type to Clumpy. A gray image appears in the preview window, which is different from the colored particles appearing in the RGB channels. When you are satisfied with the preview image, write down all the values ​​and click Cancel; fill channel drops1 with black, open the Grain Filter dialog box again, and set the filter effect according to the previous values. You may not see any changes in the image, but don’t worry, open the Levels dialog box and set the input levels to 16, 1.00, 44, and you will see gray patches appear in the image. What we have to do next is to organize these white areas and turn them into clear selections. First perform the first Gaussian blur with a radius of 1.0 pixels; adjust the color level and set the input color level to 70, 1.00, 156 to brighten the gray area; then perform the second Gaussian blur with a radius of 1.0 pixels; change the input color The levels are set to 19, 1.00, and 47 to basically eliminate the gray areas in the image. (Figure 07b)


Figure 07b

Duplicate channel drops1 and name the duplicate channel drops2. We use this channel to further create a selection of water droplets within the text range. Load the selection of channel orig, invert the selection, fill it with black, and cancel the selection. To make the white area in the channel more obvious, you also need to use the Gaussian blur filter and the color level tool; use a Gaussian filter with a radius of 1.0 pixels to blur the channel, then adjust the color level, and set the input color level to 6, 1.00, 48. (Figure 07c)


Figure 07c

8. Return to the RGB channel, create a new layer on the background layer, name it drops1, and fill the layer with white. Load the selection of channel drops1, fill it with black and deselect it. (Or you can select channel drops1, press Ctrl+A to select all channel images, Ctrl+V to copy, return to the drops1 layer, paste, and then use invert to process the layer, the effect is the same.) Next we need to add Three-dimensional effect. Use a Gaussian filter with a radius of 1.0 pixels to slightly blur the image. Open the Embossing filter in the stylized filter group, set the angle to -45 degrees, the height to 2 pixels, and the amount to 150%; load the selection of channel drops1 and set Expand the selection by 2 pixels; feather the selection with a radius of 2 pixels; invert the selection, fill it with black and cancel the selection. Load the selection of channel drops1 again, invert the selection to clear and then deselect. Set the layer’s blending options to Overlay. If you feel that the effect of water drops is not obvious enough, you can copy the drops1 layer, and then merge the drops1 layer and the copies of drops1 downwards into the background layer.. (Picture 08)


Figure 08

9. Now let’s create the water drop image in the text area. The method is roughly the same as before. Create a new layer above the main object layer, name it drops, and fill it with white. Load the selection of channel drops2, fill the selection with black and deselect it. Gaussian Blur 1 pixel and apply the Emboss filter with the same settings as before. Load the selection of channel drops2, expand the selection by 1 pixel, feather it by 1 pixel and invert the selection, fill it with black and deselect it. Load the selection of channel drops2 again, invert the selection, delete the excess black image, and cancel the selection. Set the current layer’s blending mode to Overlay and duplicate the layer. Select the mainobject layer, merge the drops layer with its link, and then merge it with the drops copy layer link, so that the layer overlay effect can be maintained while merging the layers. (Picture cool, 09)
Finally, you can also add some decorative elements to the image, such as bright flowers, refreshing lemons, etc., or use a lens flare filter to render the image to highlight the charming style of the summer beach. I won’t give an example here.


Figure 09


Picture cool

Author: Anonymous Source: Pingyang Computer Network
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