1024programmer Photoshop Tutorial on using PS materials to synthesize an angry tree man – spoof picture

Tutorial on using PS materials to synthesize an angry tree man – spoof picture

Production idea: I want to make a person growing out of a tree, struggling angrily…

Effect

1. Open the character material. This step is to cut out the character

2. After knockout, use the erasertool(e) and history recoverybrush Tool(y) to erase the edges

3. Create a new document with a size of 17.8X12.7cm and drag the characters in

4. Drag the material of the big tree in and put it in the appropriate position. Next, we need to adjust the shape of the big tree trunk to fit the human body. Then add a mask

5. In this step, I use the liquefying tool to adjust the shape of the tree trunk

6. Add a mask after adjustment (click the mask button under the Layer panel

7. As shown in the figure, pull a linear gradient in the direction pointed by the arrow to make the tree trunk and human body blend more naturally

8. In this step we will add a black hole to the belly, and then I will add some branches to make it feel like the trunk is growing out of the belly

9. Change the black hole’s layer overlay mode to color deepening, and use a black brush to draw a size as shown in the picture on the belly. Shape. Adjust the layer opacity to 61%

10. Now let’s move on to the branch for the belly piece. Open the big tree and use the penTool(p) to select the shape as shown in the picture. Then convert it to selection (ctral+enter). Then go to the tree’s document and paste it

11. During the adjustment period, shape can be edited–Transform–deformation can also be used to liquefy Tools. Adjust its shape so that it looks like it grows around the body

12. Add a mask to the branches just now. Use a large soft-angle brush to gently rub the intersection of the trunks with a black brush with a transparency of 20% to make the transition look natural, and then use a hard brush. Erase the borders on the human body part. As shown in the picture

13. Repeat the previous step. You can try more directions of the branches entering the belly. The following is the effect I made

14. Create a new layer and name it light and shadow (ctral+shift+n) layer with the overlay mode of linear light p>

15. Use a black and transparent 30% brush to draw a shadow on the arrow part of the picture

16. The picture below is the effect after the combination of characters and trees. Now I see that the tree roots do not fill the entire picture. What I chose was to copy the tree root layer and then enlarge it on a mask to soften the junction.

17. Create good effects

18. Drag in the other two materials. Close the small eyes in front of the sky material

19. Adjust the size and position of the forest as shown in the picture

20. Execute the decolorization command (ctral+shift+u) on the forest layer, and then adjust the color balance to make the overall look yellowish. The specific parameters are as shown in the figure

21. Adjust the position of the sky material, and then execute the hue | saturation command. The specific parameters are as shown in the figure

22. Fill the 0layer with black, and change the layer overlay mode of the sky and woods to soft light. Add masks to the sky material and forest material respectively, and then use the gradient tool (g) radial gradient to make the two blend naturally

23. Merge 2 tree root layers

24. Add a mask to the merged tree root layer using the Gradient Tool with a radial gradient from the center to the surrounding

25. Create a new layer and name it light and dark layer. The overlay mode is color deepening. Use a soft-angled black 30% brush to paint on the arrow part of the picture. Increase the overall atmosphere

26. Next I want to create a beam of light that shines down from above. Create a new layer as shown in the figure, use a rectangleselectiontool (m) to draw a rectangle Selection, fill it with #d99c0e and then duplicate the layer 2 times, merge the 3 rectanglelayersThen use the move tool (v) to place its position as shown

27. Perform blur on the beam layer – dynamic blur. Parameter -45 degrees distance 947. Then adjust the transparency of the layer to 46%. At this point the effect is completed. I also added some bark texture to the character, which I won’t explain in detail here

Production idea: I want to make a person growing out of a tree, struggling angrily…

Effect

1. Open the character material. This step is to cut out the character

2. After knockout, use the erasertool(e) and history recoverybrush Tool(y) to erase the edges

3. Create a new document with a size of 17.8X12.7cm and drag the characters in

4. Drag the material of the big tree in and put it in the appropriate position. Next, we need to adjust the shape of the big tree trunk to fit the human body. Then add a mask

5. In this step, I use the liquefying tool to adjust the shape of the tree trunk

6. Add a mask after adjustment (click the mask button under the Layer panel

7. As indicated by the arrow in the figurePull a linear gradient in the �� direction to make the tree trunk and human body blend more naturally

8. In this step we will add a black hole to the belly, and then I will add some branches to make it feel like the trunk is growing out of the belly

9. Change the black hole’s layer overlay mode to color deepening, and use a black brush to draw a size as shown in the picture on the belly. Shape. Adjust the layer opacity to 61%

10. Now let’s move on to the branch for the belly piece. Open the big tree and use the penTool(p) to select the shape as shown in the picture. Then convert it to selection (ctral+enter). Then go to the tree’s document and paste it

11. During the adjustment period, shape can be edited–Transform–deformation can also be used to liquefy Tools. Adjust its shape so that it looks like it grows around the body

12. Add a mask to the branches just now. Use a large soft-angle brush to gently rub the intersection of the trunks with a black brush with a transparency of 20% to make the transition look natural, and then use a hard brush. Erase the borders on the human body part. As shown in the picture

13. Repeat the previous step. You can try more directions of the branches entering the belly. The following is the effect I made

14. Create a new layer and name it light and shadow (ctral+shift+n) layer with the overlay mode of linear light p>

15. Use a black and transparent 30% brush to draw a shadow on the arrow part of the picture

16. The picture below is the effect after the combination of characters and trees. Now I see that the tree roots do not fill the entire picture. What I chose was to copy the tree root layer and then enlarge it on a mask to soften the junction

17. Create good effects

18. Drag in the other two materials. Close the small eyes in front of the sky material

19. Adjust the size and position of the forest as shown in the picture

20. Execute the decolorization command (ctral+shift+u) on the forest layer, and then adjust the color balance to make the overall look yellowish. The specific parameters are as shown in the figure

21. Adjust the position of the sky material, and then execute the hue | saturation command. The specific parameters are as shown in the figure

22. Fill the 0layer with black, and change the layer overlay mode of the sky and woods to soft light. Add masks to the sky material and forest material respectively, and then use the gradient tool (g) radial gradient to make the two blend naturally

23. Merge 2 tree root layers

24. Add a mask to the merged tree root layer using the Gradient Tool with a radial gradient from the center to the surrounding

25. Create a new layer and name it light and dark layer. The overlay mode is color deepening. ��Use a soft-angled black 30% brush to paint the arrow part in the picture. Increase the overall atmosphere

26. Next I want to create a beam of light that shines down from above. Create a new layer as shown in the figure, use a rectangleselectiontool (m) to draw a rectangle Selection, fill it with #d99c0e and then duplicate the layer 2 times, merge the 3 rectanglelayersThen use the move tool (v) to place its position as shown

27. Perform blur on the beam layer – dynamic blur. Parameter -45 degrees distance 947. Then adjust the transparency of the layer to 46%. At this point the effect is completed. I also added some bark texture to the character, which I won’t explain in detail here

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